410 Custom Content & Community Exp Pack.It may end up being the case that Overhaul have to compromise and announce that only certain types of mod can be made compatible with multi-player. matchmaking), they're obviously still having difficulty making it all work correctly. As we can deduce from the fact that Overhaul haven't yet delivered on their original promises about multi-player (e.g. However, BG is designed to be moddable, so presumably Overhaul intend to allow mods in multi-player as well, although that adds complications to the coding. The quick-and-easy way to ensure mutual understanding between hosts and clients is to ban all mods from multi-player games, and some other games have done that in the past. Of course not all mods do this, but the point is that the host has no way of knowing whether or not someone else's mods have such effects, so the only halfway-safe way to proceed is for the host to require that every client must have identical installations of the game. Mods might have changed the characters (and/or their equipment) in ways which the host (and the other clients) can't understand or can't interpret correctly, which is likely to lead to crashes all round. Why Can't it just host off the host's game and send just your character in? Eliminating the need for the same mods.
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